Hi All,
I have a bit of an annoying bug in Unreal at the moment. Basically whenever I open up the Editor the project reverts to a previous build of the game. This wouldn’t be an issue is all I needed to do was rebuild in editor. But it breaks all my blueprints and the only way to fix them (without making every variable BlueprintReadWrite which I don’t want to do because they shouldn’t be editable in a blueprint) is to completely delete the blueprint, and all references to it and recreate the blueprint.
Right now not a huge issue because the project is very small. But this will end up being untenable when the project gets even a small amount bigger. I’ll end up spending more time fixing BPs than actually coding.
Is there a fix for this? Am I doing something wrong?