Hey guys, quick question here. I have a HTC Vive connected to my PC and whenever I start up the UE4 editor, SteamVR also starts up. Any way to stop the launcher and editor to do that?
I’ve already tried the following:
Disabled all VR plugins within the editor and restarted the editor
Disabled VR editor mode and auto-start VR editor mode
Tried to disable “Automatically start SteamVR with application” under the developer settings, however, while SteamVR doesn’t run, the HMD still lights up/turns on.
Anything else I’ve missed? Would love to find a solution to this.
The continual popup is absolute cancer. I don’t even have a VR device… After dicking around in the popup settings, project settings, the only reprieve i got was from deleting everything with the name steamvr under /Epic games in program files. Fingeres crossed it persists between restarts, this has been a disheartening intro to an otherwise promising engine
Edit: Repairing my install and using ’ answer was a much better approach
Open the edit tab at the top of your screen. Click on Plugins. In the left pane of the window scroll down to Virtual Reality and click on it. In the right pane scroll down and uncheck SteamVR. You have to do it every time you make a new project.
You’re not alone, I have the exact same issue and as I’ve described in my initial question, I’ve already tried to deactivate all VR related plugins but this doesn’t change this behavior, unfortunately.
As far as I can tell, the only answer is “hahahahahahaha”. There doesn’t seem to be any setting or way to do this, short of flat-out uninstalling SteamVR (which, obviously, is not a solution. It’s like curing someone’s cough by shooting them.) This is a massive oversight, and badly needs to be fixed. I’m honestly shocked that it hasn’t already been.
For me, it’s a problem because SteamVR doesn’t automatically, on an application startup, redirect sound made by that VR app to the VR headset. Sure, that’s ■■■■■■ coding or design on SteamVR’s part, but they at least have a very easy workaround: You can have SteamVR, on startup, redirect all your computer’s sound to the VR headset. (This may even be the default; I could well have changed the setting at some point.) Now, normally, this is fine – after all, I only start SteamVR shortly before, you know, playing VR. Then I started toying with Unreal, and before they brought up any project menu, before any settings were displayed, before any interaction short of using Task Manager or sigkill to end the process was possible, it started booting SteamVR. Invisibly. I’ll let everyone reading this figure out for themselves precisely why this is not a good thing. (Hint: If your sound is redirected somewhere else, what do you hear on the old output?)
Long story short, it’s a massive oversight in UE4 that somehow managed to be allowed into the final product. There’s no workaround aside from manually fixing the issue every single time.
I don’t know about anyone else, but this doesn’t work for me. At all. Because it’s not opening the project that boots SteamVR, it’s clicking “Launch” in the Unreal launcher – that is, while it’s opening the window with the title “Unreal Project Browser”, it turns SteamVR on. This does not fix that; yes, I’ve tried it, and it still doesn’t work.
Thanks. It got really annoying since I’m currently setting up a Windows Mixed Reality project and when SteamVR is running it always detects the HMD as SteamVR instead of the WMR one and therefore messes up all the controller inputs. This helps a lot.
@Zectbumo54 cool story, bro. None of those answers actually disable SteamVR from running when Steam starts. Having to manually edit the .unplugin file every time you update is hardly a solution.
Just wanted to say thank you. I can’t believe I actually clicked milion times when starting UE4 projects instead of using something simple as this. Cheers!
I signed into the forums for the first time just to thank you. So THANK YOU THANK YOU! Mandatory SteamVR popups are absolutely horrible to deal with, so thank you.