How to stop the explosion from blowing away the projectile?

Projectiles fired using physics are blown away by explosions created by the field system. This blocks attacks like a barrier.
Actors have the option to resist the effects of forces and impulses, but none of them help.
How can I solve this? It’s really annoying.

It really depends how you setup your projectile system.

So you have a field system like radial force. Physics fields have option to effect object types.

If your projectile have a different object type it won’t cause any problem

Having a custom object type for your game on projectile is a nice option.
Since sometimes some weapon will not shoot projectile but can be only hitscan.
There could be projectiles that need to be effected by physics and some not.
So you can have control over which projectile subclass does what.
Which projectile can hit other projectile type of things would be easier.

Imagine you have a crossbow that shoots arrows which can penerrate certain objects but gets stuck to enemies on hit (once). So you can tell projectile what to do if you are shooting behind a cardboard to an enemy.