Hey people,
I have this annoying issue where lightmaps get streamed. The floor is using the biggest lightmap ( 2k res - it needs it)
I’ve tried increasing streamingpoolsize , unchecked compress lightmaps, tried changing LightmapStreamingFactor & ShadowmapStreamingFactor to both 0 or 1…in BaseEngine.ini ( they don’t seem to change anything).
If I fly away from the floor ( so it goes to a small screen percentage ) than it loads the full lightmap and stays like that but that doesnt help since the user won’t be able to do that.This seems like a bug to me ? I’ve read the Texture Streaming documentation. Before 4.15 this was never a problem.