The scene Im working on uses textures that have had their Mip Gen Settings set to Unfiltered and their Texture Group set to 2D Pixels (unfiltered) When viewing the landscape material with Shared: Wrap turned off, this is the result.
As you can see, nice crisp pixels, but I am getting grey squares in the landscape where I exceed an apparent limit. I read that the way to fix this is setting all the texture samples in my material function to Shared: Wrap, which does correctly fix the problem, however doing so results in this.
No good. Ideally there would be some kind of setting I could change that alters the way Shared: Wrap works, but if anyone has a workaround Im all ears.
Cheers guys.