I’m trying to do some isometric site views. This means I need to pull the camera back really far and use a telephoto lens. Unfortunately the camera position exceeds the cull range. I’m not sure where I can find this setting? Any help greatly appreciated.
Cool, I’ll give this a go. Do you reckon this is best only for long distance shots? Then switch back to hardware shadows for typical stills and cinematics? Do hardware shadows look better than virtual shadow maps? Cheers
I’ve just gone with the VSM’s only - they give pretty good results, I tested with quite a few assets now from foliage to fences etc, even fences with wire mesh - both methods produce really good shadows…
Ace, this resolved the issue. Thanks mate. I just disabled ‘cast raytraced shadows’ in the directional light. Virtual shadows maps (beta) was already enabled in the project settings under shadow map method, so I guess when you disable raytraced shadows it automatically falls back to vsm?
Ideally I’d only disable raytraced shadows in the sequencer, is this possible? I don’t see it as a track option for the directional light.