I’m trying to implement destructible meshes into my game, but I am only able to break the meshes with projection collision. I have it set so whenever you press either 1,2,3,4 and 5 it will cast a particle system. However, for some reason with projectile collision is enabled it pushes my character backwards, and I would to mention that the particle system doesn’t always spawn as well for some reason. I was wondering if anyone knew how to fix this? Any help that is provided will be appreciated.
Hey,
Please take a look at the following links, they should provide guidance on how to set up the projection collision towards your player character. These links are from last year, so they are using an older version of the editor however, I’m including the UE documentation as well.
If you have any further questions after reviewing these links, please feel free to reply back here. Make sure that you include detailed information regarding your issue. So if you’re working inside of a blueprint, it may be necessary to include a screenshot of that so we can try to reproduce the same issue.
Good luck!
I’m still very confused. I looked at the sources that you provided, but I don’t really understand. Here is a image of the blueprint for the particle projection.
Hey,
I have been working on a projectile impact weapon with particle effects. I was able to successfully use this weapon without my character being pushed back. I’ve added some screenshots in for you, that may help. I also included the particle effect screenshot, so you’d be able to see that it’s showing up.
One thing that may be incorrect with your particles not showing up is that there may not be a delay. You may have ‘destroy actor’ at the end of your blueprint but no delay anywhere in between. Which means once that projectile hits, it’s destroyed and your particle effects typically will not appear.
Hopefully this example helps you.