How to stop object pop-in

Objects are popping in/out when exiting the cameras view and I wanna know what I’d have to do to disable that. Video below. It happens with most small objects such as bushes or enemies, but pretty inconsistantly (most of the time, you can see it being consistent here)

The objects are being culled. You can expand an objects bound (inside of the static mesh) to extend when the camera registers the object to show it. This will make it visible sooner, but will impact performance, so do not extend the bounds scale too much.

example of bounds extended by 30:

2 Likes

Hey there @KMzuru! To add to Raven’s perfect answer, due to the tight camera and top down angle in your game the performance concerns for increasing the bounding boxes on objects is mostly negligible, but if your game opens up to larger areas it will matter far more, so it’s still recommended to be sparing on the bounding box increases.

To learn more about the frustum culling and bounding boxes, here’s the documentation:

1 Like