The result in this video: https://www.youtube.com/watch?v=jo4iNCgakBM is great but when I build lighting, it tries to put lightmaps on my grass (applied using the foliage tool) and it looks bad. How do I disable lightmaps from being applied to my foliage-tool applied grass? There doesn’t seem to be an obvious setting anywhere. In my grass card’s Static Mesh properties, I was expecting an option to not receive shadows or to be able to turn off static lighting etc, but there is no option like that I can see. When I select the “InstancedFoliageActor” itself, there are no relevant options there either. Version 4.14.
Any thoughts or ideas would be greatly appreciated, feel kind of blocked not being able to build lighting