How to stop a cinematic sequence from playing for players that join later in the game?

I have a big problem that stops later joining players from playing.So in my map after 5 seconds of starting that game a sequence get chosen randomly (all sequencers are about 5 seconds long) then the game starts (it a gun game) so it works just fine,But when someone joins after that the sequence has been played they get a black screen and when they respawn the get the last frame of the sequence in a loop and they can not exit it even i did add a timer that keeps triggering a trigger to stop the sequence nothing happnes.So that makes players leve the game.Anyone knows how to fix that?

Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here: Fortnite Creative

Have you tried making the sequence to triggering player only than trigger the cinematic sequence to all players in game + all new players

OnBegin():void=
GetPlayspace().PlayerAddedEvent().Subscribe(AddPlayer)
AllPlayers := GetPlayspace().GetPlayers()
for (Player : AllPlayer, Agent := Player.GetFortCharacter[].GetAgent[]):
CinematicSequenceDevice.Play(Agent)

AddPlayer(Player : player):void =
if (Agent := Player.GetFortCharacter[].GetAgent[]):
CinematicSequenceDevice.Play(Agent)