I need volumetric clouds for my planetary terrain. Since plugin shipped with Unreal Engine cannot be tweak to look good on spherical terrain I need to do this on my own.
I need jump start on volumetric material domain. How to use it ? Is it best choice for volumetric clouds?
Hey there @Kedriik! If you wanted to get into volumetric materials, I’ve got a couple of resources for it! If done well it could be a lower cost way of handling volumetrics, but will still take quite a bit of work to achieve a good looking result
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