How to start spectating from clients?

if you already have a blueprint-based player controller you just need to reparent it to the cpp player controller, ofc after compiling :stuck_out_tongue:

then you can use the start spectating functions similar to how I do it in the example.

Would be cool if you could change the question to something like:
How to start spectating on clients

to make it easier for other people to find the answer