I create custom blueprint editor. And I want to edit reference bject from double click on node, but i dont know how to start asset editor (for current aseet) from c++.
I am find answer. This is can do with help:
TArray<FString> Name;
FAssetEditorManager::Get().OpenEditorsForAssets(Name);
Hi,
can you tell me where you found out how to open the asset editor window? I want to look at it in context.
I am sorry but I can not remember.