How to split chunks correctly if I have nested folders with PrimaryAssetLabel

Hi all,

For example, I’ve got nested structure with assets in my /Game directory:

/Game/Example0/Example0Label.uasset
/Game/Example1/Example1Label.uasset
/Game/Example2/Example2Label.uasset

So, *Label.uasset are PrimaryAssetLabel with ApplyRecusive flag on.
Each label has their own unique ChunkID 0, 1 and 2 accordingly.

I decided to add additional folder and additional label in order to move some nested assets into another chunk with ChunkID 3:

/Game/Example2/Maps/Example2MapsLabel.uasset

The problem is that the Asset Audit tool shows that all of the assets inside /Game/Example2/Maps/ has ChunkID as 2 + 3.

How could I to exclude assets inside /Game/Example2/Maps/ from the pakchunk2?

Did you ever figure out how to get nested recursive PrimaryAssetLabels to not have their assets also be included in parent pak?

I’m hitting the same issue you describe I’m pretty sure. I want a catch all PrimaryAssetLabel in the root of some folders, with overrides in some subfolders. I don’t want those subfolders inside the parent pak, I want them excluded.

I would’ve thought the default expected outcome is that assets go into a single pak, the one that’s most relevant. But UE seems to work off the principle that files go into ALL appropriate pak files which ends up with heaps of duplication if you nest them.