Part of the question is that we need a source of best practices for using UMG with nDisplay.
The main part of our issue is that our logic needs to specify which screen a UMG widget will pop up on. If we place a widget on the left side of the screen in UMG, it appears on the left-most screen. Instead we would like to be able to freely determine the exact screen it will appear on.
Since some of our setups use 2 screens and others 3 screens we would need some sort of fallback (eg. if we design a UI for 3 screens but for reasons outside of our control a given runtime setup uses only 2). Ideally whatever the setup, the UMG widget should never appear in the “Main” viewport.
Tldr: We want our logic to be able to specify which screen a UMG widget shows up on (could be through a widget base class with an exposed enum for example, but it is important for us to know the best practice/usual workflow for this)
Attaching the nDisplay configs. Keep in mind that the solution we need should be screen agnostic, i.e. it should work for any number of screens.
nDisplay plugin version:
FileVersion: 3,
Version: 1,
VersionName: 1.0
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