I am currently following a tutorial, so I know this should work but I am running into the following problem.
I have a cube that when clicked and dragged on should draw a line along the mouse location. Everything works perfectly except that the texture is always drawn in the same exact location.
edit: if you do want to use the collection, you will have to set that in the node, and choose the correct parameter. Right now you aren’t changing any parameters.
Could you go to where you are doing the LineTraceByChannel, and where it says Draw Debug Type on the node, change that to For One Frame, when you try draw you should see a red dot appear where the drawing should be happening, if you don’t see this then the trace isn’t set up right.
edit: also check that the default values aren’t too low on those variables, strength 1, strength .1 or so. In Cube blueprint.
That’s right. So the only other issue it could be that I can think of must be in the trace in your pawn, check is the trace actually hitting the right location. And that you have Trace Complex checked on the LineTrace node too.
Strange. I’ve got this set up and working in an empty project, do you want me to upload it for you to look at? Or you can upload yours and I’ll see if I can find what is wrong in it.