I couldn’t find anything about this in documentation.
How are argument/parameter names specified for custom static functions that are exposed via UFUNCTION to blueprint editor?
for instance:
public:
UFUNCTION(BlueprintCallable, meta = (FriendlyName = "Set Motion Blur", CompactNodeTitle = "SetMoBlur", Keywords = "Set Motion Blue Camera Player"), Category = Camera)
static void SetMotionBlur(UCameraComponent* cam, float amount, float max);
Is shown as:
I would like to have property/argument names show up in blueprint node.