Can’t you use the particle reference that spawn particle generates, to get its location and spawn sound?
Hi!
Im trying to spawn a sound with a particle emitter. This should be done so that the sound comes from the individual particle location. The particle emitter right now is spawning randomly within a certain area. The end goal is to spawn the sound at that location to create the effect of voices being heard all around the player.
However, I cannot get a reference to a particle emitter that is not already placed in the level. If I place the emitter manually, this works because the OnParticleSpawn event fires. However, I want this emitter to follow the player, and get attached at a certain point in the game. What can I do to make this work?
Yes! Thank you. Works great now