How to spawn pawn at end of LineTraceByChannel?,How to spawn actor at end of LineTraceByChannel

Is the line trace being fired? Don’t forget to turn on DrawDebugType to check :slight_smile:

I am building a VR software with UE4 and I want the user to be able to use the motion controllers to place an object in the world using a raytrace. If the user presses the trigger button and the measurement tool is selected, it calls the Measurement function as shown below.

How I intend the Measurement function to work is that if there are less than 2 Measurement Spheres (a different blueprint), it spawns a Measurement Sphere at the end of the raytrace using LineTraceByChannel. Here is what I have below so far.

Unfortunately, nothing happens when the trigger is pressed. Am I missing something or doing something not quite right?

Thank you for your help!

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That worked! For some reason, the raytrace wasn’t firing

Yes! Thank you!

Spawning the actor works now?

Amazing! That was quickly solved. haha