How To Spawn Particles on an Actor?

I wanted to create an explosion obstacle which is use to damage the player character every time it explode. But i just get stuck when i couldn’t spawn the “P_Explosion” particle effects on the actor i’ve created. I’m using the “spawn emitter on location” nodes. Is there anything i’ve been doing wrong or is there any other ways to settle this problem?

I’m actually doing it through following a tutorial. Here’s the tutorial i’ve been watching in case you’re wondering what i’m working with.

The time is around 6:45

Hey there, can you check if the return value of that node is valid?

How can i check the return value of the node is valid?

ohh well i think i found the solutions to it. I place an explosion particles attach to the actor in the viewport and it works perfectly well. I could then spawn the particles every 2 seconds using the “delay” node. Although i solved it tho i still don’t know why should i place a particle on an actor in the first place :stuck_out_tongue:

btw thanks anyway, really appreciate your respond :slight_smile:

Sure no problem :slight_smile: please promote your answer and mark it as correct :slight_smile: