I wanted to create an explosion obstacle which is use to damage the player character every time it explode. But i just get stuck when i couldn’t spawn the “P_Explosion” particle effects on the actor i’ve created. I’m using the “spawn emitter on location” nodes. Is there anything i’ve been doing wrong or is there any other ways to settle this problem?
ohh well i think i found the solutions to it. I place an explosion particles attach to the actor in the viewport and it works perfectly well. I could then spawn the particles every 2 seconds using the “delay” node. Although i solved it tho i still don’t know why should i place a particle on an actor in the first place