How to spawn particles on a surface with CPU Sim?

Hey,
I created a particle system with an emitter on GPU Compute and then used the static mesh location to let my particles spawn on the surface of a sphere (radius: 100.000.000). But there is a feature (synonym for bug) that I can’t see these particles EXCEPT my camera is moving OR I’ve selected the emitter in the viewport.


Here I select the emitter.


Here I don’t select the emitter and therefore I can’t see the particles??? Maybe because they are not visible when the camera is too far away or something, idk?

But another reason, why I want to use CPU Sim is, because particles are also not rendered when the camera is not looking a the Niagara System directly. But when I try switching to CPU Sim, the system doesn’t emit on the surface anymore, it just uses the Simulation Position.

How?