Hi fellas, I’m using a Niagara system to cast lights with shadows (it’s an experimental feature) - w/ point light component render inside a blueprint.
It works well in Gameplay but I can’t make it work in the Sequencer.
I understand that particles should be added to sequences with “Particle toggle track” but since it’s a BP there no such option. The fire flames start automatically but there no light being spawned.
Here’s how it looks in sequencer and in gameplay: