How to spawn multiple instances of a PP material and control with a material parameter collection

I need them spawned at the same time. Using footsteps as an example, Imagine a group of players running, all of their footsteps need to spawn this effect at their location. The effect appears and fades. This doesn’t happen quick enough to spawn the effect per footstep. The effect needs to linger and because of this I need individual spawns of it.

Right now the effect spawns from a vector that I provide through the MCP