I am trying to spawn an actor from a BP in a random point along the Y axis. Currently trying to get it to spawn in a box I made, but when I try and spawn it the current way, it just spawns in the middle of the box every time.
Random float in range, from and to are the same, so it will be always 5.
5 is actually a very small value for a location (it is almost 5 cms I think), try to spawn your actor in editor, then move it +5 in any axis, you probably will note no difference at all. try something bigger, like -500 to 500.
Collision handling override, be sure is set to “Always spawn, ignore collision”
TransformLocation method I think is used to change from local space to world space, use “PLUS” instead, otherwise will spawn in 0-0-0 of the map.