I assume that loading the BP should be easy
if (Path.IsEmpty()) return NULL; UObject *obj = StaticLoadObject(UBlueprint::StaticClass(), NULL, *(Path)); UBlueprint *mBp = Cast<UBlueprint>(obj);
but how can I spawn that BP now?
I’m trying to generate on c++ a sky blueprint instance (from BP_Sky_Sphere_C)
Thank you in advance for any tip