Someone can help me i try to do a camera fluid transition switch between first person view and third person view.
I have two camera component on my pawn but i don’t know how to do ? I tried the set view target with blend function but that need an actor as reference and i have camera component.
Unsure why the View Target With Blend requires an actor but it does.
Option A: My solution was to create an actor holding the camera component. The resulting actor can again be added as a component when required through a ChildActorComponent. With this method I can just use the target with blend.
Option B: Use a single camera with a spring arm which has length 0 on first person and interpolates its length to third person.
Option C: Use a single camera and set its position (relative from character origin) using curves to specify X,Y,Z target location during tick.