Basically I’m trying to get the third person character to slow down when walking over a flat cube ( which will be water or mud eventually ), and return to normal speed when no longer on top of it? I was told to try a collision but I can’t figure out the first step much less how to get it working. I’m still rather new at blueprints.
After that open up the level blueprints. Now make sure that you have the trigger box selected in the level. And right click in the level BP, if you have the trigger selected it will say “Add Event for Trigger Box” and select the tab saying “collision” the select the “Begin Overlap”, and then ALSO select “End Overlap” you will need both.
Now from either one drag the out put and type in “Set max walk speed” and UNCHECK the context sensitive box and it will show up. And just copy the node and connect the other. Now…“Begin Overlap” will be set at a low number for that will be when walking on the surface that will slow you down. “End Overlap” will be at a high number for that is when you are NOT on the surface. And you will need a target so drag the output from the set speed and type “Get character movement”, both speed nodes can be connected to it. Then from the character movement node drag the output target on that and type “Get player character” Compile the BP and then DONE.
Thank you! Would you happen to know how to do the same thing, but with the vehicle template? Setting Walking Speed doesn’t work on the Sedan and I can’t figure out what to do.