How to show message if ClientTravel failed?

I cant find any documentations about this issue. help

You could try hooking up to the engine travel fail delegate


void AYourActor::OnFailTravel(UWorld* world, ETravelFailure::Type failure, const FString& passedString)
{
	if (failure == ETravelFailure::TravelFailure) 
	{
		// handle the failure
	}
}


void AYourActor::BeginPlay()
{
	// Call the base class  
	Super::BeginPlay();

	if (GEngine) {
		GEngine->TravelFailureEvent.AddUObject(this, &AYourActor::OnFailTravel);
	}

You’ll need the include

#include "Engine/EngineBaseTypes.h"