I know that during play I can open the console and type “show collision” to show the collision shapes of every object in the scene.
Is there a way to show the shape on ONE mesh only? (still during play I mean)
I know that during play I can open the console and type “show collision” to show the collision shapes of every object in the scene.
Is there a way to show the shape on ONE mesh only? (still during play I mean)
Anyone? There must be a way!
Not that I know of, what are you trying to do with it? You could create your own custom collision mesh and export that as both the collision and a static mesh. Then maybe create a blueprint with both the static mesh and the collision static mesh and unhide that?
Other than that I think if your using simple collision you can only either toggle all on or off
I can’t create the collision and export it because I’m creating the mesh at runtime, and the collision shell is computed also at runtime…
As far as I know there is no way to show collision for specified mesh.
Maybe you can copy collision at runtime as another mesh and show it?
That would be a good solution for me. How could I do it?