Hi, ive got my project up in visual studio 2010, and through ue4 editor I’ve added a custom class.
The intellisense is all over the shop and i can’t get it to build :
Error list :
Failed to produce item : Win64-DebugGame.dll
error MSB3073: Win64-DebugGame.dll mentioned again along with “… game.uproject” - rocke" exited with code -1
error RC1015: cannt open include file ‘windows.h’
How can I get this setup properly ?
What am I missing ?
the problem is basically with all the projects in 4.5 version of unreal engine… just go to project properties and under Visual C++ Directories go to include directiories and set as “inherit from parent default” (something like that) and apply… that fixs the problem
I am not sure if you meant to say that you are using Visual Studio 2012 or Visual Studio 2013. Visual Studio 2010 is not supported with Unreal Engine 4.