Hello everyone! How can I make my scene looking like the “unlit” debug view mode but in game? basically I don’t want any light to influence my geometries, I just want to see the textures that are applied in my shader base color like in the image below, this is because my models already have all the lights and textures baked and plugged into the base colour channel.
Thanks
I just learned that I have to set “unlit” in the shader and plug the texture in the emissive channel, but do I need to do something else to deactivate any light in the scene?