but i cant find any steps, and i seach in the whole form here and in github, to many peaple asking how to do it from ages and ages, but without any answers.
anyone can show a serious help here?
BTW, i need this setup so i can packaging project into UWP so i can upload it to xbox Dev tool app in my xboxone.
If you'd prefer not to use Git, you can get the source with the 'Download ZIP' button on the right. The built-in Windows zip utility will mark the contents of zip files downloaded from the Internet as unsafe to execute, so right-click the zip file and select 'Properties...' and 'Unblock' before decompressing it. Third-party zip utilities don't normally do this.
Install Visual Studio 2017. All desktop editions of Visual Studio 2017 can build UE4, including Visual Studio Community 2017, which is free for small teams and individual developers. To install the correct components for UE4 development, check the “Game Development with C++” workload, and the “Unreal Engine Installer” and “Nuget Package Manager” optional components.
Open your source folder in Explorer and run Setup.bat. This will download binary content for the engine, as well as installing prerequisites and setting up Unreal file associations. On Windows 8, a warning from SmartScreen may appear. Click “More info”, then “Run anyway” to continue.
A clean download of the engine binaries is currently 3-4gb, which may take some time to complete. Subsequent checkouts only require incremental downloads and will be much quicker.
Run GenerateProjectFiles.bat to create project files for the engine. It should take less than a minute to complete.
Load the project into Visual Studio by double-clicking on the UE4.sln file. Set your solution configuration to Development Editor and your solution platform to Win64, then right click on the UE4 target and select Build. It may take anywhere between 10 and 40 minutes to finish compiling, depending on your system specs.
After compiling finishes, you can load the editor from Visual Studio by setting your startup project to UE4 and pressing F5 to debug.
If you mean these steps, I just have one thing to say!
that why all users who ask about this THEY QUIT the unreal engine because they never get answered
this steps so hard to understand, there is no tutorial about these steps and this FORK 3-4 years old,
seriously!!!
WHY there no one from here users or staff, or in GitHub form, or any YouTubers. they make 3-5 minutes tutorial about these steps?
How many users they watch this tutorial Xbox One UWP Development Guide Setup and asking and searching how did that guy get the UWP on his engine?
some answer quite enough like: must get the Dev tool in your Xbox console
How many users they pay for Microsoft 20$ for Dev tools and they still cant packaging project into UWP and upload it to Dev Tool in Xbox console?
How many users do they keep watching a tutorial from another engine to Xbox and asking how to do it from the unreal engine to Xbox?
Do you know If the staff or “ungreedy” Developer here can show the right way to upload through Dev Tool in Xbox consoles for new users and to publish games,
the users will feel they are in a Trusted place! and that will really help to run the marketplace more and more it will really help all vendors or the creators,
we don’t need to be super experts in C++ if we are in unreal engine, with the blueprints tutorials we can just Copy and Paste our needs and some Assets from marketplace to make our game, check steam how many games so so cool and cost from 15$ to 90$ and when you talk to them in Discord they said, they don’t have a background about C++ they just use the blueprint tutorials and the marketplace Assets. but they wish to know to do it in a right official way to switch from steam to Xbox
take me as an example as a new user here, show me the way, and I will make a tutorial after I find the right understandable steps.
in the end, Hoping someone who likes and loves to share and help hard work with people, and to show me the understandable steps.
Haven’t built UWP - but assume it is like everything else - after building and running the MS branch of the engine, you have a new option to create a package to target UWP.
Are you having problems building the Editor or Packaging your game?
ok, I right click on **ShaderCompileWorker **[Reload Projecct]
then I right click on **ShaderCompileWorker **[Build]
after pressing F5 to debug, other Unreal Engine start running
I go for File > Packing Project > here I don’t find the Universal Windows Platform
I’m sorry, but no one here has explained that the only “working” branch is the original 4.19 version. All those (3) youtube videos are running old code.
Also, now if you try to follow the instructions, you will get a few git errors about missing commits/branches ect
If you look at the #409 pull request you will see someone updated it to 4.20.3 but that has yet to EVER work on the xbox for me. I did some digging a cloned a repo that contained the 409 pull request, but there are a few bugs, and still commit missing errors.
In other words, this appears to have just died.
I was brushed off by staff in the unreal discord, and was basically told to get a license from id@xbox, or that “there is no point”.
This was a beautiful option for me because, I would be able to test out my development on the console without all the extra licensing stuff. (I would worry about that when I actually had a presentable game and could get approved easily)
Also a working u.project example would be amazing.
I’ve gone ahead and made a discord channel in the ocean project for this: Discord
I’ve gone ahead and basically stripped out only the UWP changes from this, compared against the stock engine, so now we have a clear picture of what was changed: https://github.com/EvoPulseGaming/UnrealEngine
My branch has two commits,
1: All the new files needed
2: All the changes to stock engine files
This should help with a few things, such as having all the important information in one place, and easier to rebase these changes on top of new engine version without tons of conflicts.
Hello,
I would like to know if UWP does work on 4.21? I had paid a developer to get UWP working but was told that it had to be 4.19 because microsoft has not updated UWP in years. My game got rejected from id@xbox because it does not have multiplayer or achievements so they told me to use UWP and the windows development center.
I admit at this point I wish I had known this before using the Unreal Engine but I am stuck at this point as my game is done and I want it on xbox and the windows 10 store. Does the UWP still work on 4.21?
A few things:
A: You were robbed
B: Microsoft is messed up for telling you to use UWP
C: See me on my discord I posted earlier, and I’ll look at 4.21, I’ve setup my special branch just for easier rebasing to newer engines. My branch also includes fixes like cook on the fly.