I’m spawning a pistol in front of my camera, but the pistol is in fact spawning about 20m above& 30m to the left from the camera. Look’s like I have somehow managed to change the origin (it was working fine earlier today, then I messed something up). Is there a way to see what’s wrong inside the engine?
blueprint (as I only have experience from C#, and I have yet to hear anyone tell me the advantaces of C++ [I have heard C++ is faster, but how much practically? In a full game, is the difference counted in tens of frames, or is the effect very minimal], so I picked blueprints for now as they are “more approachable”)
Screenshot of the blueprint: