I managed to set up rich presence for GDK and Steam using the online subsystem as detailed here: Online Subsystem Presence Interface in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community but that same code does not seem to be working for EOS, even though FOnPresenceTaskCompleteDelegate returns true on succesfull the player’s presence in the store does not change. I then came across this: Presence Interface in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community but I have no idea how to get AccountId. Is there a sample or detailed example I can find somewhere?