I have a terrain (either mesh based or landscape) with buildings that contain interior spaces. The project is for mobile VR (Android, forward rendering, no HDR, no PP).
I’d like to set up rain effect (mesh particles, no transparency) that works for the scene (rains outside, doesn’t rain inside) and performs well. Is it possible to achieve? How would I achieve that effect ? (in particular, how do I block particles from coming into the interiors without using particle collisions)