How to set up navigation for large enemies

When I try to enlarge the navigation capsule ir hits a limit and cannot be enlarged any further.

I would ideally like to be able to elongate the collision mesh used to navigation.

There is a limit to agent radius that can be set in “Project Settings” > Engine > “Crowd Manager” > Max Agent Radius. These settings work with Detour Crowd Manager and in order to use it, your AI Controller should be DetourCrowdAIController or inherits from it. Here there are a few tips and info about Detour Crowd Manager.

Thank you, is there a way to make it a box?