When I Export Camera Animation From
AfterEffects to MAYA it is ok but When It is Imported in Unreal Camera Motion Changes Due to different Axis, Please Help me Fixing This, want to use Top Y-Axis System In Unreal Engine 4.27
Maya is fully able to translate between its own (Y up) and UE4’s (Z up) on export, so you can work “upright” in both without any alterations.
Hey there, it looks like UE4 is Z up while maya is by default Y up.
My question is: For my UE4 projects should I build all my asset preferences in maya to match UE and make Z up or should I change them during export or in UE4 upon import/after import?
I dont mind working in Z up… I have been asked to do that before on projects…
I am mostly looking for the “best” work flow… It seems to me that if UE is Z up, that my asset files should all be created Z up as well? (Im an artist, so this stuff u…
Can Unity Shift From Z-up to Y-Up ?
No need to change in Unity. It is Y-up like Maya already
Animated Camera from After Effects has Y-Up Maya has Y-Up, its messes its motion with Z-up