How to set up Lumen in 5.2 VR?

For me, Lumen is working in VR in 5.2, but I got 7fps in a project I converted from forward shading… so, not really feasible yet?

(Meanwhile, I’m seeing tings like this from Nvidia Omniverse where they say that their XR raytracing is “free”…)

EDIT: Just tried Omniverse XR. That 7fps project above from Unreal? I just dumped it straight into Omniverse and it ran at seemingly close to 90fps with full raytracing and zero optimization…