How to set up indirect lighting

Use the lightmap density viewmode to make sure you have enough to get good quality. If you have a small level you don’t really need to worry about memory or disk space. ‘stat streaming’ can show lightmap memory usage.

Best quality with lightmass is usually achieved with

  • High enough lightmap resolution
  • IndirectLightingQuality 2 or higher (significantly longer builds, less splotchiness)
  • IndirectLightingSmoothness .7 (reduce smoothing to get back contact shadows)
  • Disable bCompressLightmaps in world settings. Will make your lightmap textures 4x larger but removes encoding and compression artifacts.