Sure no problem but first some question to know how detailed i should explain it… For my thesis i’m currently writing a BlueprintClass which receives CAN-Frames(Automotive Networking Protocol) packed into UDPs over Wireless Lan…
- Do you know how to use the unreal header tool to expose custom c++ classes to Blueprint? (by that i mean the whole UCLASS UFUNCTION U PROPERTY stuff including events)
- How to use Multithreading?
- How to use shared-pointer and shared-ref for garbage collection?
let me know and i will write you a little tutorial on what i did ![]()