Ive programmed a door and im trying to program a "Press E to interact " widget to appear on screen when you get close to the door ive managed to make it work on single player but have no clue on how to set it up for multiplayer.
Information will be only for local player eg: check with is localy controlled. Widgets will don’t exist on dedicated server.
You simply need to do some overlap then bind to begin and show widget when you’re close engough to door then with end overlap disable it.
I assume your doors works in multiplayer because you ask about widget. If I’m wrong correct me in comment.
Thank you for this answer i ended up figuring it out i will however ask you about how to make the door work in multiplayer im assuming it has something to do with multicasting, validation and implementation ?
You’ll need to send input from player to server and open doors on server.