Hi,
I need for a current project a way to set up a shadow catcher to mix objects with a background image. I found really nothing in the internet to do set this up in Unreal. There are really no tutorials for this.
Is there somewhere a manual how to create a shadow catcher in Unreal?
Both. I have a still image as a background (it could be also be a video without camera motion) in which I want to integrate animations. But these objects have to cast shadows on the ground. In every 3D program it’s easy to archive this with a few clicks. But in Unreal it’s so complicated. Furthermore no documentation exists how to set up a shadow catcher in an easy way.