How to Set up a Faux Orthographic Camera?


I’ve run into a few issues such as lack of motion blur and reflections with the orthographic camera in Unreal and so I’ve begun experimenting with using a perspective camera with a very low field of view.

I’ve run into a few problems associated with having an FOV of 1° and a very distant camera. Objects render seemingly inside-out, click events don’t register on actors, reflections seem diffused, etc.

I’m sure someone has walked this orthographic path before. Any advice on how to set up a camera for a 2.5D game and still benefit from the perspective-only post-processes would be very much appreciated.


The solution to my problem was increasing the value of Near Clip Plane in Project Settings > Engine > Rendering. Apparently this also increases the far clip plane.

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