How to set the path to a created texture in editor widget?

I’m trying to use the node ‘Render Target Create Static Texture Editor Only’ in a editor widget, how I can specify the path to the newly created texture? I want to move the texture into another folder that the render target :confused:

Ok I found it (thanks to discord), you just need toset the path in the ‘name’ input like that \Game\YourFolder\TexureName

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