How to set Texture Resolution on VR SplashScreen


I’ve been testing the SplashScreen nodes for VR, in particular the nodes for Oculus.
I’ve managed to make the texture appear while I open levels, but the resolution of the displayed texture is really bad. I’ve tried with a 2048 and a 1024 texture, with different compression settings. I also tried to reduce the quad size of the splash and played with the splashscreen displayed distance. All this features run fine but they haven’t solved my resolution problem.

Anyone has a clue of why the texture has a low res when displayed on the splashscreen and how it could be set up?


Open the texture settings and set the Mip Gen Settings to No Mipmaps.


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Thanks a lot. That was it.