once it is created i wanna dynamically set the text inside it. I guess i would nee some type of reference to it, but i dont know how to do this. Any hints what i could do?
it is recommended to load the user widget from your hud class so that you have access to all your widget
AHUD * hud = Cast<AHUD >(GetWorld()->GetFirstPlayerController()->GetHUD());
UWidget* MyWidget = hud->CurrentWidget->WidgetTree->FindWidget(FName("here goes the name of your widget"));
MyWidget->SetText( your text );