How to set rotation of a bone in a skeletal mesh


I am working on trying to build a VR revolver and am having some issues with setting up reload. I have a pre-made revolver model with a bone for the cylinder that I want to rotate when the player hits the “reload” button.

I attempted using Set Bone Rotation by Name, but it requires a “Poseable Mesh Component”

Is this something that needs to be set up in the actor’s blueprint script, or is there a step or 3 that I’m missing before being able to animate the bones in the model?

Simply Do it in your Animation Graph. Then you can use a normal skelmesh