How to set ribbon partitions manually in an emitter

Ello,
I am importing some particles using the houdini niagara plugin, they are the points of a series of splines. I can encode any sort of data needed to define the ribbons, however I dont know what niagara needs in order set up the seperate ribbons correctly using one emitter.

To be clear, I dont want to trace the particles motion, I want to link them up with ribbons per “segment”, I just dont know the niagara syntax needed to encode the correct information to the points.

I saw that there is a partition module in ue 5 which lets you split up ribbons based nth particle ID, but I couldnt figure out how to manually define the seperate ribbons.
Does each ribbon need an identifying id for each of its points, and a local set of ids along each point? Any help would be appreciated.