I want to set the material on my render mesh at runtime, but can’t seem to figure out how. Not sure how to bind a variable to this input, the User param binding doesn’t show any option in the dropdown ( Imgur: The magic of the Internet ) so the “Set Niagara Variable” node doesn’t work (I set the variable name to Particles.DynamicMaterialParameter in the node, but since that variable isn’t bound to anything I doubt that works). I even tried to use the Set Material node with material index 0, but that doesn’t work either. Any ideas how to go about this? Thanks!