How to set Render mesh material in niagara at runtime?

I want to set the material on my render mesh at runtime, but can’t seem to figure out how. Not sure how to bind a variable to this input, the User param binding doesn’t show any option in the dropdown ( Imgur: The magic of the Internet ) so the “Set Niagara Variable” node doesn’t work (I set the variable name to Particles.DynamicMaterialParameter in the node, but since that variable isn’t bound to anything I doubt that works). I even tried to use the Set Material node with material index 0, but that doesn’t work either. Any ideas how to go about this? Thanks!

1 Like

Bumping once… still looking for answers. anyone ?

Bump.

As far as I can tell, it doesn’t work… :thinking:

create a user parameter of material interface link it with mesh rendered maerial user param binding then you can change material in runtime useing that parameter.