How to set Render mesh material in niagara at runtime?

I want to set the material on my render mesh at runtime, but can’t seem to figure out how. Not sure how to bind a variable to this input, the User param binding doesn’t show any option in the dropdown ( Imgur: The magic of the Internet ) so the “Set Niagara Variable” node doesn’t work (I set the variable name to Particles.DynamicMaterialParameter in the node, but since that variable isn’t bound to anything I doubt that works). I even tried to use the Set Material node with material index 0, but that doesn’t work either. Any ideas how to go about this? Thanks!

Bumping once… still looking for answers. anyone ?

Bump.

As far as I can tell, it doesn’t work… :thinking: