How to set particle pivot offset in niagara

How to set particle pivot offset in niagara ?
I don’t want to scale particles by the center point .截图20200110180036.jpg

Check in module Sprite Renderer - Pivot in UVSpace

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This is broken in 5.0.3, if I use Pivot in UV Space then the texture appears where the sprite ‘originally’ was but the particle has shifted. Unless I have missed something, but this doesn’t work if you use a texture in your material.

I would suggest using a mesh at this point with the pivot in the correct place, but meshes in Niagara do not get the same facing options as sprites.

Edit: This looks like it was my material, I created a new material everything seems fine. I am still not sure exactly what happen as my shader was very simple, but something went off along the line